We're One More Game Studios. We started with no game-dev background and we're documenting every win, bug, and breakthrough on the road to Catacombs — our first title.
From "what's a game engine?" to a shippable build — full episodes and shorts, nothing edited out.
Waitlist members get first access — no spam, just the moments that matter.
Most studios announce a game when it's nearly done. We're showing you the whole thing — including the mess.
No engine experience, no code, no roadmap. Just the decision to build a game and show everything.
Vectors, movement, chase behaviours — making objects actually do something. Documented in shorts as we go.
From zero to an actual playable prototype. Systems, mechanics, and the first thing you can call a game.
Everything we've learned goes into our debut horror roguelite. Alpha testers come from this waitlist.
This is the actual mechanic from Bad Bot — the chasing-drone AI from the maths episodes, ported to your browser. Survive as long as you can.
A horror roguelite. Procedural depths that never repeat.
Something below remembers you.
The studio is built in public — pick your platform and come along.
Join the waitlist for closed alpha invites, beta keys, and dev updates that matter.
No spam. Sent to hello@onemoregamestudios.com.
Enjoying the journey? Get alpha access →