OMG
OMG·Studios
DEVLOG — RECORDING EVERYTHING

Zeroexperience.
Onegoal —shiparealgame.

We're One More Game Studios. We started with no game-dev background and we're documenting every win, bug, and breakthrough on the road to Catacombs — our first title.

Ep 3
and counting
0 → 1
no experience
100%
shown publicly
01 // THE JOURNEY

Every step, on camera

From "what's a game engine?" to a shippable build — full episodes and shorts, nothing edited out.

Episode NotesSubscribe on YouTube
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02 // THE ROADMAP

The plan, in public

Most studios announce a game when it's nearly done. We're showing you the whole thing — including the mess.

001 SHIPPED

Start from nothing

No engine experience, no code, no roadmap. Just the decision to build a game and show everything.

002 SHIPPED

Learn the maths

Vectors, movement, chase behaviours — making objects actually do something. Documented in shorts as we go.

003 IN PROGRESS

First real build

From zero to an actual playable prototype. Systems, mechanics, and the first thing you can call a game.

03 // PLAYABLE

Play what we built in Ep 3

This is the actual mechanic from Bad Bot — the chasing-drone AI from the maths episodes, ported to your browser. Survive as long as you can.

TIME 0.0sBEST 0.0s

BAD BOT.

A drone is hunting you. Collect the yellow pickups to slow it down. How long can you last?

WASD / ARROWS to move · touch: drag anywhere

built with the same vector maths from Episode 2 →
Our first game — in development
CATACOMBS

A horror roguelite. Procedural depths that never repeat.
Something below remembers you.

FULL REVEAL COMING — FOLLOW THE DEVLOG
04 // COMMUNITY

Follow the journey

The studio is built in public — pick your platform and come along.

05 // EARLY ACCESS

Play Catacombs first

Join the waitlist for closed alpha invites, beta keys, and dev updates that matter.

You're on the list — we'll be in touch. 🎮

No spam. Sent to hello@onemoregamestudios.com.

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